Neural Geometric Level of Detail: Real-time Rendering with Implicit 3D Shapes (CVPR 2021 Oral)
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Updated
Oct 23, 2023 - Python
Neural Geometric Level of Detail: Real-time Rendering with Implicit 3D Shapes (CVPR 2021 Oral)
Real-Time Hybrid Hair Rendering using Vulkan™
Level of detail (LOD) add-on for Godot 3.x (GLES3 and GLES2)
Extension methods for BatchedMesh to accelerate raycasting and frustum culling, handle different uniforms for each instance, LOD and more.
[SIGGRAPH 2025 Conference Paper] Virtualized 3D Gaussians (V3DG)
3D polygonal mesh renderer with dynamic level-of-detail (LOD).
[NeurIPS 2025] ARMesh: Autoregressive Mesh Generation via Next-Level-of-Detail Prediction
Demonstration project for the Level of Detail (LOD) Godot 3.x add-on
Point Cloud Rendering Engine with Octree Generation, Splat Blending, Phong Lighting and Neural Network Evaluation
A demo of cfMMOC library for terrain rendering
Generates triangle cluster hierarchies for per-cluster LOD selection & rendering
An easy plugin tool to create game ready LODs in a few seconds!
Tessellation + WebGL2
Application for procedural terrain generation using Perlin noise settings
Boolean Logic Data Prep, Text and Dates, Unions, Joins and Blending, Parameters and Sets, Level of Details, LOD Calculations, Animations, New Visualizations: Funnel Graphs, Gantt Charts, Bump, Donut, Packed Bubbles, Waterfall Chart, London Pathways, , Branches, Multiple Outputs, Outputiing, CSV, Hyper, Preview, Cleaning Text, Unpivotting, ETL, E…
A Collection of Blender Plugins to aid with the LOD creation of terrestrial photogrammetry models.
Fast geometry simplification using the Visvalingam effective triangle area method.
Implementing the level of detail on a model 3d object base on a view approach in openframework
Originally created to learn DX12 by making a cascaded shadow map (multiple shadow maps that cover the view frustum, to increase precision) and testing on many instanced cubes. Is now a project that aims to create a simulator for exploring celestial bodies.
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